v1.2.0 - terug knop toegevoegd en volgorde antwoorden op juiste manier neergezet

This commit is contained in:
Mel M. van Veen
2024-12-02 10:33:57 +01:00
parent 3a56271e1a
commit efe8a6a6f5
5 changed files with 28 additions and 11 deletions

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "wiv",
"version": "1.1.2",
"version": "1.2.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "wiv",
"version": "1.1.2",
"version": "1.2.0",
"dependencies": {
"@angular/animations": "^19.0.0",
"@angular/cdk": "^19.0.0",

View File

@@ -1,6 +1,6 @@
{
"name": "wiv",
"version": "1.1.2",
"version": "1.2.0",
"scripts": {
"ng": "ng",
"start": "ng serve",

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@@ -106,6 +106,10 @@
background-color: #c0e4ff;
}
a{
cursor: pointer;
}
/* Voor kleine schermen zoals de iPhone (max-width: 600px) */
@media (max-width: 600px) {
.game-container {
@@ -135,3 +139,7 @@
border-radius: 5px;
cursor: pointer;
}
.backButton {
float: left;
}

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@@ -20,6 +20,9 @@
</div>
<div class="game-container" *ngIf="currentQuestion.type == 1 && !confirmed">
<div class="backButton">
<a (click)="currentQuestion.type = 0">← Vorige</a>
</div>
<div class="question">
<p>Vraag {{ localStorage.getItem('question') }}</p>
</div>
@@ -42,6 +45,9 @@
</div>
<div class="game-container" *ngIf="currentQuestion.type == 2 && !confirmed">
<div class="backButton">
<a (click)="currentQuestion.type = 0">← Vorige</a>
</div>
<div class="question">
<p>Vraag {{ localStorage.getItem('question') }}</p>
</div>
@@ -52,7 +58,7 @@
cdkDrag
[cdkDragData]="item"
class="draggable-button">
{{ item.position }}
{{ item.label }}
</div>
</div>
@@ -71,6 +77,9 @@
</div>
<div class="game-container" *ngIf="currentQuestion.type == 3 && !confirmed">
<div class="backButton">
<a (click)="currentQuestion.type = 0">← Vorige</a>
</div>
<div class="question">
<p>Vraag {{ localStorage.getItem('question') }}</p>
</div>
@@ -126,7 +135,7 @@
cdkDrag
[cdkDragData]="item"
class="draggable-button">
{{ item.position }}
{{ item.label }}
</div>
</div>

View File

@@ -48,16 +48,16 @@ export class GameComponent implements OnInit {
// Linkerkolom knoppen (1, 2, 3)
leftButtons: Button[] = [
{position: 1},
{position: 2},
{position: 3}
{label: 'A'},
{label: 'B'},
{label: 'C'}
];
// Rechterkolom knoppen (A, B, C)
rightButtons: Button[] = [
{label: 'A'},
{label: 'B'},
{label: 'C'}
{label: '1'},
{label: '2'},
{label: '3'},
];
onDrop(event: CdkDragDrop<Button[]>) {